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added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
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@@ -347,6 +347,22 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void ScheduleFullUpdateToAvatar(ScenePresence presence)
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{
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foreach (SceneObjectPart part in this.m_parts.Values)
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{
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part.AddFullUpdateToAvatar(presence);
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}
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}
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public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
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{
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foreach (SceneObjectPart part in this.m_parts.Values)
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{
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part.AddTerseUpdateToAvatar(presence);
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}
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}
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/// <summary>
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///
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/// </summary>
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