added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).

This commit is contained in:
MW
2007-09-06 14:15:16 +00:00
parent 3586beb81b
commit 804e87861b
4 changed files with 123 additions and 13 deletions

View File

@@ -347,6 +347,22 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
foreach (SceneObjectPart part in this.m_parts.Values)
{
part.AddFullUpdateToAvatar(presence);
}
}
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
{
foreach (SceneObjectPart part in this.m_parts.Values)
{
part.AddTerseUpdateToAvatar(presence);
}
}
/// <summary>
///
/// </summary>