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* Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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28
prebuild.xml
28
prebuild.xml
@@ -863,6 +863,34 @@
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</Files>
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</Project>
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<Project name="OpenSim.Region.Modules.Python" path="OpenSim/Region/Modules/Python" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="IronPython.dll"/>
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<Reference name="IronMath.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Data.Base" />
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<Reference name="OpenSim.Region.Environment"/>
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<Reference name="Nini.dll" />
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<Reference name="log4net"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects" path="OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects" type="Library">
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<Configuration name="Debug">
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<Options>
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