Update svn properties. Formatting cleanup. Remove a compiler warning.

This commit is contained in:
Jeff Ames
2008-07-23 13:24:25 +00:00
parent 9e8b456bbc
commit 80d8e2889e
29 changed files with 402 additions and 396 deletions

View File

@@ -78,33 +78,33 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
//Load SMTP SERVER config
try
{
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
{
m_log.InfoFormat("[SMTP] SMTP server not configured");
m_Enabled = false;
return;
}
if (!SMTPConfig.GetBoolean("enabled", false))
{
m_log.InfoFormat("[SMTP] module disabled in configuration");
m_Enabled = false;
return;
}
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
m_Enabled = false;
return;
}
{
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
{
m_log.InfoFormat("[SMTP] SMTP server not configured");
m_Enabled = false;
return;
}
if (!SMTPConfig.GetBoolean("enabled", false))
{
m_log.InfoFormat("[SMTP] module disabled in configuration");
m_Enabled = false;
return;
}
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
m_Enabled = false;
return;
}
// It's a go!
if (m_Enabled)
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
}
}
m_log.Info("[EMAIL] Activated DefaultEmailModule");
}
}
@@ -152,14 +152,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
/// </summary>
/// <param name="seconds"></param>
private void DelayInSeconds(int seconds)
{
TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
DateTime EndDelay = DateTime.Now.Add(DiffDelay);
while (DateTime.Now < EndDelay)
{
;//Do nothing!!
}
}
{
TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
DateTime EndDelay = DateTime.Now.Add(DiffDelay);
while (DateTime.Now < EndDelay)
{
;//Do nothing!!
}
}
private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
{
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
return part;
return part;
}
}
}
@@ -181,108 +181,108 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
{
string m_ObjectRegionName;
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
string m_ObjectRegionName;
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
if (part != null)
{
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
/// <summary>
/// SendMail function utilized by llEMail
/// </summary>
/// <param name="objectID"></param>
/// <param name="address"></param>
/// <param name="subject"></param>
/// <param name="body"></param>
public void SendEmail(LLUUID objectID, string address, string subject, string body)
{
//Check if address is empty
if (address == string.Empty)
return;
//FIXED:Check the email is correct form in REGEX
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
+ @"[a-zA-Z]{2,}))$";
Regex EMailreStrict = new Regex(EMailpatternStrict);
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
if (!isEMailStrictMatch)
{
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
//FIXME:Check if subject + body = 4096 Byte
if ((subject.Length + body.Length) > 1024)
{
m_log.Error("[EMAIL] subject + body > 1024 Byte");
return;
}
try
{
string LastObjectName = string.Empty;
string LastObjectPosition = string.Empty;
string LastObjectRegionName = string.Empty;
//DONE: Message as Second Life style
//20 second delay - AntiSpam System - for now only 10 seconds
DelayInSeconds(10);
//Creation EmailMessage
EmailMessage emailMessage = new EmailMessage();
//From
emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
//To - Only One
emailMessage.AddToAddress(new EmailAddress(address));
//Subject
emailMessage.Subject = subject;
//TEXT Body
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
LastObjectPosition+"\r\n\r\n\r\n" + body);
//HTML Body
emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
"<BR>Object-Name: " + LastObjectName +
"<BR>Region: " + LastObjectRegionName +
"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
+body+"\r\n</p></body><html>");
//Set SMTP SERVER config
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
//Authentication
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
//Send Email Message
emailMessage.Send(smtpServer);
//Log
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
return;
}
}
/// <summary>
///
/// </summary>
/// <param name="objectID"></param>
/// <param name="sender"></param>
/// <param name="subject"></param>
/// <returns></returns>
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
{
return null;
}
}
/// <summary>
/// SendMail function utilized by llEMail
/// </summary>
/// <param name="objectID"></param>
/// <param name="address"></param>
/// <param name="subject"></param>
/// <param name="body"></param>
public void SendEmail(LLUUID objectID, string address, string subject, string body)
{
//Check if address is empty
if (address == string.Empty)
return;
//FIXED:Check the email is correct form in REGEX
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
+ @"[a-zA-Z]{2,}))$";
Regex EMailreStrict = new Regex(EMailpatternStrict);
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
if (!isEMailStrictMatch)
{
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
//FIXME:Check if subject + body = 4096 Byte
if ((subject.Length + body.Length) > 1024)
{
m_log.Error("[EMAIL] subject + body > 1024 Byte");
return;
}
try
{
string LastObjectName = string.Empty;
string LastObjectPosition = string.Empty;
string LastObjectRegionName = string.Empty;
//DONE: Message as Second Life style
//20 second delay - AntiSpam System - for now only 10 seconds
DelayInSeconds(10);
//Creation EmailMessage
EmailMessage emailMessage = new EmailMessage();
//From
emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
//To - Only One
emailMessage.AddToAddress(new EmailAddress(address));
//Subject
emailMessage.Subject = subject;
//TEXT Body
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
LastObjectPosition+"\r\n\r\n\r\n" + body);
//HTML Body
emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
"<BR>Object-Name: " + LastObjectName +
"<BR>Region: " + LastObjectRegionName +
"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
+body+"\r\n</p></body><html>");
//Set SMTP SERVER config
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
//Authentication
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
//Send Email Message
emailMessage.Send(smtpServer);
//Log
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
return;
}
}
/// <summary>
///
/// </summary>
/// <param name="objectID"></param>
/// <param name="sender"></param>
/// <param name="subject"></param>
/// <returns></returns>
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
{
return null;
}
}
}

View File

@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// </summary>
public class AssetsArchiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Archive assets

View File

@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
uint sun = 0;
if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
remote_client.SendDetailedEstateData(invoice,
m_scene.RegionInfo.EstateSettings.EstateName,
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
if(matureLevel <= 13)
if (matureLevel <= 13)
m_scene.RegionInfo.RegionSettings.Maturity = 0;
else
m_scene.RegionInfo.RegionSettings.Maturity = 1;
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
ScenePresence s = m_scene.GetScenePresence(user);
if (s != null)
{
if(!s.IsChildAgent)
if (!s.IsChildAgent)
m_scene.TeleportClientHome(user, s.ControllingClient);
}
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
args.regionFlags = GetRegionFlags();
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
{
if(parms2 == 0)
if (parms2 == 0)
{
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
}
if((parms1 & 0x00000010) != 0)
if ((parms1 & 0x00000010) != 0)
m_scene.RegionInfo.EstateSettings.FixedSun = true;
else
m_scene.RegionInfo.EstateSettings.FixedSun = false;
if((parms1 & 0x00008000) != 0)
if ((parms1 & 0x00008000) != 0)
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
else
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
if((parms1 & 0x10000000) != 0)
if ((parms1 & 0x10000000) != 0)
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
else
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
if((parms1 & 0x00100000) != 0)
if ((parms1 & 0x00100000) != 0)
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
if((parms1 & 0x00800000) != 0)
if ((parms1 & 0x00800000) != 0)
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
if((parms1 & 0x01000000) != 0)
if ((parms1 & 0x01000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
if((parms1 & 0x02000000) != 0)
if ((parms1 & 0x02000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.Save();
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
{
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun = m_scene.EventManager.GetSunLindenHour();
}
@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
// Fully implemented
//
if(m_scene.RegionInfo.RegionSettings.AllowDamage)
if (m_scene.RegionInfo.RegionSettings.AllowDamage)
flags |= Simulator.RegionFlags.AllowDamage;
if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= Simulator.RegionFlags.BlockTerraform;
if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= Simulator.RegionFlags.BlockLandResell;
if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= Simulator.RegionFlags.SkipCollisions;
if(m_scene.RegionInfo.RegionSettings.DisableScripts)
if (m_scene.RegionInfo.RegionSettings.DisableScripts)
flags |= Simulator.RegionFlags.SkipScripts;
if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= Simulator.RegionFlags.SkipPhysics;
if(m_scene.RegionInfo.RegionSettings.BlockFly)
if (m_scene.RegionInfo.RegionSettings.BlockFly)
flags |= Simulator.RegionFlags.NoFly;
if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= Simulator.RegionFlags.RestrictPushObject;
if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= Simulator.RegionFlags.AllowParcelChanges;
if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (Simulator.RegionFlags)(1 << 29);
if(m_scene.RegionInfo.RegionSettings.FixedSun)
if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.RegionSettings.Sandbox)
if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox;
// Handled in LandObject.cs: AllowLandmark
@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
if(m_scene.RegionInfo.EstateSettings.FixedSun)
if (m_scene.RegionInfo.EstateSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.EstateSettings.PublicAccess)
if (m_scene.RegionInfo.EstateSettings.PublicAccess)
flags |= (Simulator.RegionFlags.PublicAllowed |
Simulator.RegionFlags.ExternallyVisible);
if(m_scene.RegionInfo.EstateSettings.AllowVoice)
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= Simulator.RegionFlags.AllowVoice;
if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= Simulator.RegionFlags.AllowDirectTeleport;
if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= Simulator.RegionFlags.DenyAnonymous;
if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
flags |= Simulator.RegionFlags.DenyIdentified;
if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
flags |= Simulator.RegionFlags.DenyTransacted;
if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
if(m_scene.RegionInfo.EstateSettings.BlockDwell)
if (m_scene.RegionInfo.EstateSettings.BlockDwell)
flags |= Simulator.RegionFlags.BlockDwell;
if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= Simulator.RegionFlags.EstateSkipScripts;
if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
if(m_scene.RegionInfo.EstateSettings.TaxFree)
if (m_scene.RegionInfo.EstateSettings.TaxFree)
flags |= Simulator.RegionFlags.TaxFree;
return (uint)flags;
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
return true;
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
if(ems.Contains(avatarID))
if (ems.Contains(avatarID))
return true;
return false;

View File

@@ -163,11 +163,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
if(estateModule != null)
if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
if(landData.ownerID == remote_client.AgentId)
if (landData.ownerID == remote_client.AgentId)
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
remote_client.SendLandProperties(remote_client, sequence_id,
snap_selection, request_result, landData,