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https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Update svn properties. Formatting cleanup. Remove a compiler warning.
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@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
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uint sun = 0;
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if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
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if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
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sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
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remote_client.SendDetailedEstateData(invoice,
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m_scene.RegionInfo.EstateSettings.EstateName,
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@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
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if(matureLevel <= 13)
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if (matureLevel <= 13)
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m_scene.RegionInfo.RegionSettings.Maturity = 0;
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else
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m_scene.RegionInfo.RegionSettings.Maturity = 1;
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@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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ScenePresence s = m_scene.GetScenePresence(user);
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if (s != null)
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{
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if(!s.IsChildAgent)
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if (!s.IsChildAgent)
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m_scene.TeleportClientHome(user, s.ControllingClient);
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}
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@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
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args.regionFlags = GetRegionFlags();
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byte mature = 13;
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if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
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if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
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mature = 21;
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args.simAccess = mature;
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@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
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args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
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byte mature = 13;
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if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
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if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
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mature = 21;
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args.simAccess = mature;
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args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
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@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
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{
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if(parms2 == 0)
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if (parms2 == 0)
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{
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m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
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m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
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@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
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}
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if((parms1 & 0x00000010) != 0)
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if ((parms1 & 0x00000010) != 0)
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m_scene.RegionInfo.EstateSettings.FixedSun = true;
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else
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m_scene.RegionInfo.EstateSettings.FixedSun = false;
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if((parms1 & 0x00008000) != 0)
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if ((parms1 & 0x00008000) != 0)
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m_scene.RegionInfo.EstateSettings.PublicAccess = true;
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else
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m_scene.RegionInfo.EstateSettings.PublicAccess = false;
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if((parms1 & 0x10000000) != 0)
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if ((parms1 & 0x10000000) != 0)
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m_scene.RegionInfo.EstateSettings.AllowVoice = true;
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else
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m_scene.RegionInfo.EstateSettings.AllowVoice = false;
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if((parms1 & 0x00100000) != 0)
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if ((parms1 & 0x00100000) != 0)
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m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
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else
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m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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if((parms1 & 0x00800000) != 0)
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if ((parms1 & 0x00800000) != 0)
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m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
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else
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m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
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if((parms1 & 0x01000000) != 0)
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if ((parms1 & 0x01000000) != 0)
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m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
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else
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m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
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if((parms1 & 0x02000000) != 0)
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if ((parms1 & 0x02000000) != 0)
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m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
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else
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m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
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@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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m_scene.RegionInfo.EstateSettings.Save();
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float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
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if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
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if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
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{
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sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
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if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
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if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
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sun = m_scene.EventManager.GetSunLindenHour();
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}
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@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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// Fully implemented
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//
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if(m_scene.RegionInfo.RegionSettings.AllowDamage)
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if (m_scene.RegionInfo.RegionSettings.AllowDamage)
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flags |= Simulator.RegionFlags.AllowDamage;
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if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
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if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
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flags |= Simulator.RegionFlags.BlockTerraform;
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if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
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if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
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flags |= Simulator.RegionFlags.BlockLandResell;
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if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
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if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
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flags |= Simulator.RegionFlags.SkipCollisions;
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if(m_scene.RegionInfo.RegionSettings.DisableScripts)
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if (m_scene.RegionInfo.RegionSettings.DisableScripts)
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flags |= Simulator.RegionFlags.SkipScripts;
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if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
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if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
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flags |= Simulator.RegionFlags.SkipPhysics;
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if(m_scene.RegionInfo.RegionSettings.BlockFly)
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if (m_scene.RegionInfo.RegionSettings.BlockFly)
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flags |= Simulator.RegionFlags.NoFly;
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if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
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if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
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flags |= Simulator.RegionFlags.RestrictPushObject;
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if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
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flags |= Simulator.RegionFlags.AllowParcelChanges;
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if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
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if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
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flags |= (Simulator.RegionFlags)(1 << 29);
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if(m_scene.RegionInfo.RegionSettings.FixedSun)
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if (m_scene.RegionInfo.RegionSettings.FixedSun)
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flags |= Simulator.RegionFlags.SunFixed;
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if(m_scene.RegionInfo.RegionSettings.Sandbox)
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if (m_scene.RegionInfo.RegionSettings.Sandbox)
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flags |= Simulator.RegionFlags.Sandbox;
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// Handled in LandObject.cs: AllowLandmark
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@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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{
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Simulator.RegionFlags flags = Simulator.RegionFlags.None;
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if(m_scene.RegionInfo.EstateSettings.FixedSun)
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if (m_scene.RegionInfo.EstateSettings.FixedSun)
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flags |= Simulator.RegionFlags.SunFixed;
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if(m_scene.RegionInfo.EstateSettings.PublicAccess)
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if (m_scene.RegionInfo.EstateSettings.PublicAccess)
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flags |= (Simulator.RegionFlags.PublicAllowed |
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Simulator.RegionFlags.ExternallyVisible);
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if(m_scene.RegionInfo.EstateSettings.AllowVoice)
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if (m_scene.RegionInfo.EstateSettings.AllowVoice)
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flags |= Simulator.RegionFlags.AllowVoice;
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if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
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if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
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flags |= Simulator.RegionFlags.AllowDirectTeleport;
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if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
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if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
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flags |= Simulator.RegionFlags.DenyAnonymous;
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if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
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if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
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flags |= Simulator.RegionFlags.DenyIdentified;
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if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
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if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
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flags |= Simulator.RegionFlags.DenyTransacted;
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if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
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if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
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flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
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if(m_scene.RegionInfo.EstateSettings.BlockDwell)
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if (m_scene.RegionInfo.EstateSettings.BlockDwell)
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flags |= Simulator.RegionFlags.BlockDwell;
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if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
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if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
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flags |= Simulator.RegionFlags.EstateSkipScripts;
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if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
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if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
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flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
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if(m_scene.RegionInfo.EstateSettings.TaxFree)
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if (m_scene.RegionInfo.EstateSettings.TaxFree)
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flags |= Simulator.RegionFlags.TaxFree;
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return (uint)flags;
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@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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return true;
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List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
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if(ems.Contains(avatarID))
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if (ems.Contains(avatarID))
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return true;
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return false;
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