Update svn properties. Formatting cleanup. Remove a compiler warning.

This commit is contained in:
Jeff Ames
2008-07-23 13:24:25 +00:00
parent 9e8b456bbc
commit 80d8e2889e
29 changed files with 402 additions and 396 deletions

View File

@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
uint sun = 0;
if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
remote_client.SendDetailedEstateData(invoice,
m_scene.RegionInfo.EstateSettings.EstateName,
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
if(matureLevel <= 13)
if (matureLevel <= 13)
m_scene.RegionInfo.RegionSettings.Maturity = 0;
else
m_scene.RegionInfo.RegionSettings.Maturity = 1;
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
ScenePresence s = m_scene.GetScenePresence(user);
if (s != null)
{
if(!s.IsChildAgent)
if (!s.IsChildAgent)
m_scene.TeleportClientHome(user, s.ControllingClient);
}
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
args.regionFlags = GetRegionFlags();
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
{
if(parms2 == 0)
if (parms2 == 0)
{
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
}
if((parms1 & 0x00000010) != 0)
if ((parms1 & 0x00000010) != 0)
m_scene.RegionInfo.EstateSettings.FixedSun = true;
else
m_scene.RegionInfo.EstateSettings.FixedSun = false;
if((parms1 & 0x00008000) != 0)
if ((parms1 & 0x00008000) != 0)
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
else
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
if((parms1 & 0x10000000) != 0)
if ((parms1 & 0x10000000) != 0)
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
else
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
if((parms1 & 0x00100000) != 0)
if ((parms1 & 0x00100000) != 0)
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
if((parms1 & 0x00800000) != 0)
if ((parms1 & 0x00800000) != 0)
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
if((parms1 & 0x01000000) != 0)
if ((parms1 & 0x01000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
if((parms1 & 0x02000000) != 0)
if ((parms1 & 0x02000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.Save();
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
{
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun = m_scene.EventManager.GetSunLindenHour();
}
@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
// Fully implemented
//
if(m_scene.RegionInfo.RegionSettings.AllowDamage)
if (m_scene.RegionInfo.RegionSettings.AllowDamage)
flags |= Simulator.RegionFlags.AllowDamage;
if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= Simulator.RegionFlags.BlockTerraform;
if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= Simulator.RegionFlags.BlockLandResell;
if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= Simulator.RegionFlags.SkipCollisions;
if(m_scene.RegionInfo.RegionSettings.DisableScripts)
if (m_scene.RegionInfo.RegionSettings.DisableScripts)
flags |= Simulator.RegionFlags.SkipScripts;
if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= Simulator.RegionFlags.SkipPhysics;
if(m_scene.RegionInfo.RegionSettings.BlockFly)
if (m_scene.RegionInfo.RegionSettings.BlockFly)
flags |= Simulator.RegionFlags.NoFly;
if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= Simulator.RegionFlags.RestrictPushObject;
if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= Simulator.RegionFlags.AllowParcelChanges;
if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (Simulator.RegionFlags)(1 << 29);
if(m_scene.RegionInfo.RegionSettings.FixedSun)
if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.RegionSettings.Sandbox)
if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox;
// Handled in LandObject.cs: AllowLandmark
@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
if(m_scene.RegionInfo.EstateSettings.FixedSun)
if (m_scene.RegionInfo.EstateSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.EstateSettings.PublicAccess)
if (m_scene.RegionInfo.EstateSettings.PublicAccess)
flags |= (Simulator.RegionFlags.PublicAllowed |
Simulator.RegionFlags.ExternallyVisible);
if(m_scene.RegionInfo.EstateSettings.AllowVoice)
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= Simulator.RegionFlags.AllowVoice;
if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= Simulator.RegionFlags.AllowDirectTeleport;
if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= Simulator.RegionFlags.DenyAnonymous;
if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
flags |= Simulator.RegionFlags.DenyIdentified;
if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
flags |= Simulator.RegionFlags.DenyTransacted;
if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
if(m_scene.RegionInfo.EstateSettings.BlockDwell)
if (m_scene.RegionInfo.EstateSettings.BlockDwell)
flags |= Simulator.RegionFlags.BlockDwell;
if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= Simulator.RegionFlags.EstateSkipScripts;
if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
if(m_scene.RegionInfo.EstateSettings.TaxFree)
if (m_scene.RegionInfo.EstateSettings.TaxFree)
flags |= Simulator.RegionFlags.TaxFree;
return (uint)flags;
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
return true;
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
if(ems.Contains(avatarID))
if (ems.Contains(avatarID))
return true;
return false;