Update svn properties. Formatting cleanup. Remove a compiler warning.

This commit is contained in:
Jeff Ames
2008-07-23 13:24:25 +00:00
parent 9e8b456bbc
commit 80d8e2889e
29 changed files with 402 additions and 396 deletions

View File

@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
if(m_rootPart.LinkNum == 0)
if (m_rootPart.LinkNum == 0)
m_rootPart.LinkNum++;
AddPart(Part);
Part.LinkNum = m_parts.Count;
@@ -833,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
part.LinkNum = m_parts.Count;
if(part.LinkNum == 2 && RootPart != null)
if (part.LinkNum == 2 && RootPart != null)
RootPart.LinkNum = 1;
}
}
@@ -1745,7 +1745,7 @@ namespace OpenSim.Region.Environment.Scenes
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
linkPart.ParentID = m_rootPart.LocalId;
if(m_rootPart.LinkNum == 0)
if (m_rootPart.LinkNum == 0)
m_rootPart.LinkNum = 1;
lock (m_parts)
@@ -1815,13 +1815,15 @@ namespace OpenSim.Region.Environment.Scenes
m_parts.Remove(linkPart.UUID);
}
if(m_parts.Count == 1 && RootPart != null) //Single prim is left
if (m_parts.Count == 1 && RootPart != null) //Single prim is left
RootPart.LinkNum = 0;
else
{
foreach (SceneObjectPart p in m_parts.Values)
if(p.LinkNum > linkPart.LinkNum)
{
if (p.LinkNum > linkPart.LinkNum)
p.LinkNum--;
}
}
linkPart.ParentID = 0;
@@ -1858,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.AddNewSceneObject(objectGroup, true);
if(sendEvents)
if (sendEvents)
linkPart.TriggerScriptChangedEvent(Changed.LINK);
HasGroupChanged = true;
@@ -2131,11 +2133,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
public void Resize(LLVector3 scale, uint localID)
{
if(scale.X > m_scene.m_maxNonphys)
if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if(scale.Y > m_scene.m_maxNonphys)
if (scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
if(scale.Z > m_scene.m_maxNonphys)
if (scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
SceneObjectPart part = GetChildPart(localID);
@@ -2144,13 +2146,13 @@ namespace OpenSim.Region.Environment.Scenes
part.Resize(scale);
if (part.PhysActor != null)
{
if(part.PhysActor.IsPhysical)
if (part.PhysActor.IsPhysical)
{
if(scale.X > m_scene.m_maxPhys)
if (scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
if(scale.Y > m_scene.m_maxPhys)
if (scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
if(scale.Z > m_scene.m_maxPhys)
if (scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
part.PhysActor.Size =
@@ -2179,19 +2181,19 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
if(scale.X > m_scene.m_maxNonphys)
if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
if(scale.Y > m_scene.m_maxNonphys)
if (scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
if(scale.Z > m_scene.m_maxNonphys)
if (scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
if(part.PhysActor != null && part.PhysActor.IsPhysical)
if (part.PhysActor != null && part.PhysActor.IsPhysical)
{
if(scale.X > m_scene.m_maxPhys)
if (scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
if(scale.Y > m_scene.m_maxPhys)
if (scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
if(scale.Z > m_scene.m_maxPhys)
if (scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
float x = (scale.X / part.Scale.X);
@@ -2200,7 +2202,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_parts)
{
if(x > 1.0f || y > 1.0f || z > 1.0f)
if (x > 1.0f || y > 1.0f || z > 1.0f)
{
foreach (SceneObjectPart obPart in m_parts.Values)
{
@@ -2211,9 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
float f = 1.0f;
float a = 1.0f;
if(part.PhysActor != null && part.PhysActor.IsPhysical)
if (part.PhysActor != null && part.PhysActor.IsPhysical)
{
if(oldSize.X*x > m_scene.m_maxPhys)
if (oldSize.X*x > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.X;
a = f / x;
@@ -2221,7 +2223,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
if(oldSize.Y*y > m_scene.m_maxPhys)
if (oldSize.Y*y > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.Y;
a = f / y;
@@ -2229,7 +2231,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
if(oldSize.Z*z > m_scene.m_maxPhys)
if (oldSize.Z*z > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.Z;
a = f / z;
@@ -2240,7 +2242,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
if(oldSize.X*x > m_scene.m_maxNonphys)
if (oldSize.X*x > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.X;
a = f / x;
@@ -2248,7 +2250,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
if(oldSize.Y*y > m_scene.m_maxNonphys)
if (oldSize.Y*y > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.Y;
a = f / y;
@@ -2256,7 +2258,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
if(oldSize.Z*z > m_scene.m_maxNonphys)
if (oldSize.Z*z > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.Z;
a = f / z;