Update svn properties. Formatting cleanup. Remove a compiler warning.

This commit is contained in:
Jeff Ames
2008-07-23 13:24:25 +00:00
parent 9e8b456bbc
commit 80d8e2889e
29 changed files with 402 additions and 396 deletions

View File

@@ -425,8 +425,8 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
double x,y,z,s;
int f=0;
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
// Computing quaternion x,y,z,s values
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
// Computing quaternion x,y,z,s values
x = ((fwd.x - left.y - up.z + 1) / 4);
x *= x;
x = Math.Sqrt(Math.Sqrt(x));
@@ -440,11 +440,11 @@ namespace OpenSim.Region.ScriptEngine.Common
s *= s;
s = Math.Sqrt(Math.Sqrt(s));
// Set f for signs detection
if (fwd.y+left.x >= 0){f+=1;}
if (fwd.z+up.x >= 0){f+=2;}
if (left.z-up.y >= 0){f+=4;}
// Set correct quaternion signs based on f value
// Set f for signs detection
if (fwd.y+left.x >= 0){f+=1;}
if (fwd.z+up.x >= 0){f+=2;}
if (left.z-up.y >= 0){f+=4;}
// Set correct quaternion signs based on f value
if (f == 0) { x = -x; }
if (f == 1) { x = -x; y = -y; }
if (f == 2) { x = -x; z = -z; }
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
result.s = -s;
return result;
return result;
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
@@ -950,19 +950,19 @@ namespace OpenSim.Region.ScriptEngine.Common
if (value == 1)
{
SceneObjectGroup group = m_host.ParentGroup;
if(group == null)
if (group == null)
return;
bool allow = true;
foreach(SceneObjectPart part in group.Children.Values)
foreach (SceneObjectPart part in group.Children.Values)
{
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
{
allow = false;
break;
}
}
if(!allow)
if (!allow)
return;
m_host.ScriptSetPhysicsStatus(true);
}
@@ -1083,23 +1083,23 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// TODO: this needs to trigger a persistance save as well
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
return;
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
{
if(scale.x > World.m_maxPhys)
if (scale.x > World.m_maxPhys)
scale.x = World.m_maxPhys;
if(scale.y > World.m_maxPhys)
if (scale.y > World.m_maxPhys)
scale.y = World.m_maxPhys;
if(scale.z > World.m_maxPhys)
if (scale.z > World.m_maxPhys)
scale.z = World.m_maxPhys;
}
if(scale.x > World.m_maxNonphys)
if (scale.x > World.m_maxNonphys)
scale.x = World.m_maxNonphys;
if(scale.y > World.m_maxNonphys)
if (scale.y > World.m_maxNonphys)
scale.y = World.m_maxNonphys;
if(scale.z > World.m_maxNonphys)
if (scale.z > World.m_maxNonphys)
scale.z = World.m_maxNonphys;
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
@@ -6776,7 +6776,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.Vector3 llGetCameraPos()
{
m_host.AddScriptLPS(1);
m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return new LSL_Types.Vector3();
@@ -6784,16 +6784,16 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSL_Types.Vector3();
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
ShoutError("No permissions to track the camera");
return new LSL_Types.Vector3();
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if(presence != null)
{
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
return pos;
}
return new LSL_Types.Vector3();
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
{
LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
return pos;
}
return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llGetCameraRot()
@@ -6968,7 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if(estate == null)
if (estate == null)
return 67108864;
return estate.GetRegionFlags();
}

View File

@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
string results = "";
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
{
//Console.WriteLine( m );
//Console.WriteLine( m );
results += presep+ m + postsep;
}
return results;

View File

@@ -790,19 +790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (value == 1)
{
SceneObjectGroup group = m_host.ParentGroup;
if(group == null)
if (group == null)
return;
bool allow = true;
foreach(SceneObjectPart part in group.Children.Values)
foreach (SceneObjectPart part in group.Children.Values)
{
if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
{
allow = false;
break;
}
}
if(!allow)
if (!allow)
return;
m_host.ScriptSetPhysicsStatus(true);
}
@@ -937,23 +937,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// TODO: this needs to trigger a persistance save as well
if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
return;
if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
{
if(scale.x > World.m_maxPhys)
if (scale.x > World.m_maxPhys)
scale.x = World.m_maxPhys;
if(scale.y > World.m_maxPhys)
if (scale.y > World.m_maxPhys)
scale.y = World.m_maxPhys;
if(scale.z > World.m_maxPhys)
if (scale.z > World.m_maxPhys)
scale.z = World.m_maxPhys;
}
if(scale.x > World.m_maxNonphys)
if (scale.x > World.m_maxNonphys)
scale.x = World.m_maxNonphys;
if(scale.y > World.m_maxNonphys)
if (scale.y > World.m_maxNonphys)
scale.y = World.m_maxNonphys;
if(scale.z > World.m_maxNonphys)
if (scale.z > World.m_maxNonphys)
scale.z = World.m_maxNonphys;
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
@@ -6748,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if(estate == null)
if (estate == null)
return 67108864;
return (int)estate.GetRegionFlags();
}

View File

@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
string results = "";
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
{
//Console.WriteLine( m );
//Console.WriteLine( m );
results += presep+ m + postsep;
}
return results;

View File

@@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// Its LSL, convert it to C#
//compileScript = LSL_Converter.Convert(Script);
if(m_UseCompiler)
if (m_UseCompiler)
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
else
LSL_Converter = (ICodeConverter)new LSL2CSConverter();

View File

@@ -30,8 +30,8 @@ using System;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public interface ICodeConverter
{
string Convert(string script);
}
public interface ICodeConverter
{
string Convert(string script);
}
}

View File

@@ -1191,8 +1191,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (result == null)
return true;
if(!m_InSelfDelete)
result.Abort();
if (!m_InSelfDelete)
result.Abort();
lock (m_EventQueue)
{
@@ -1342,10 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
e.ToString());
}
}
else if((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if(part != null && part.ParentGroup != null)
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup);
}
}