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Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
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@@ -44,6 +44,8 @@ namespace OpenSim.Region.Framework.Interfaces
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bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
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void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
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bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
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//bool GetTextureFromAgentInventory(UUID agentID, UUID assetID);
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// Must be here because of textures in user's inventory
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bool IsForeignUser(UUID userID, out string assetServerURL);
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}
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}
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