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* refactor: Stop exposing InventoryFolderImpl.SubFolders publicly
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@@ -1884,10 +1884,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (!grp.HasGroupChanged)
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{
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m_log.InfoFormat("[ATTACHMENT] Save request for {0} which is unchanged", grp.UUID.ToString());
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m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
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return;
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}
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m_log.InfoFormat("[ATTACHMENT] Updating asset for attachment {0}, attachpoint {1}", grp.UUID.ToString(), grp.GetAttachmentPoint());
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m_log.InfoFormat(
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"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.GetAttachmentPoint());
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string sceneObjectXml = objectGroup.ToXmlString();
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CachedUserInfo userInfo =
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@@ -1917,7 +1921,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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foreach (InventoryFolderImpl subfld in fld.SubFolders.Values)
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foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
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{
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searchfolders.Enqueue(subfld);
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}
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