* refactor: Stop exposing InventoryFolderImpl.SubFolders publicly

This commit is contained in:
Justin Clarke Casey
2008-12-11 20:58:11 +00:00
parent 616cf74e73
commit 80e267dcfe
5 changed files with 91 additions and 63 deletions

View File

@@ -1884,10 +1884,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (!grp.HasGroupChanged)
{
m_log.InfoFormat("[ATTACHMENT] Save request for {0} which is unchanged", grp.UUID.ToString());
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
return;
}
m_log.InfoFormat("[ATTACHMENT] Updating asset for attachment {0}, attachpoint {1}", grp.UUID.ToString(), grp.GetAttachmentPoint());
m_log.InfoFormat(
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.GetAttachmentPoint());
string sceneObjectXml = objectGroup.ToXmlString();
CachedUserInfo userInfo =
@@ -1917,7 +1921,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
foreach (InventoryFolderImpl subfld in fld.SubFolders.Values)
foreach (InventoryFolderImpl subfld in fld.RequestListOfFolderImpls())
{
searchfolders.Enqueue(subfld);
}