Merge branch 'master' into careminster

This commit is contained in:
Melanie
2012-08-01 00:08:02 +01:00
16 changed files with 288 additions and 70 deletions

View File

@@ -51,8 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
get
{
lock (SenseRepeatListLock)
return SenseRepeaters.Count;
return SenseRepeaters.Count;
}
}
@@ -115,6 +114,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public double distance;
}
/// <summary>
/// Sensors to process.
/// </summary>
/// <remarks>
/// Do not add or remove sensors from this list directly. Instead, copy the list and substitute the updated
/// copy. This is to avoid locking the list for the duration of the sensor sweep, which increases the danger
/// of deadlocks with future code updates.
///
/// Always lock SenseRepeatListLock when updating this list.
/// </remarks>
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private object SenseRepeatListLock = new object();
@@ -124,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
// Always remove first, in case this is a re-set
UnSetSenseRepeaterEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
@@ -143,9 +153,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
ts.host = host;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
AddSenseRepeater(ts);
}
private void AddSenseRepeater(SenseRepeatClass senseRepeater)
{
lock (SenseRepeatListLock)
{
SenseRepeaters.Add(ts);
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
newSenseRepeaters.Add(senseRepeater);
SenseRepeaters = newSenseRepeaters;
}
}
@@ -154,39 +172,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
{
if (ts.localID != m_localID || ts.itemID != m_itemID)
{
NewSensors.Add(ts);
newSenseRepeaters.Add(ts);
}
}
SenseRepeaters.Clear();
SenseRepeaters = NewSensors;
SenseRepeaters = newSenseRepeaters;
}
}
public void CheckSenseRepeaterEvents()
{
lock (SenseRepeatListLock)
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
SensorSweep(ts);
// set next interval
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
}
} // lock
}
}
public void SenseOnce(uint m_localID, UUID m_itemID,
@@ -619,21 +630,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
List<Object> data = new List<Object>();
lock (SenseRepeatListLock)
foreach (SenseRepeatClass ts in SenseRepeaters)
{
foreach (SenseRepeatClass ts in SenseRepeaters)
if (ts.itemID == itemID)
{
if (ts.itemID == itemID)
{
data.Add(ts.interval);
data.Add(ts.name);
data.Add(ts.keyID);
data.Add(ts.type);
data.Add(ts.range);
data.Add(ts.arc);
}
data.Add(ts.interval);
data.Add(ts.name);
data.Add(ts.keyID);
data.Add(ts.type);
data.Add(ts.range);
data.Add(ts.arc);
}
}
return data.ToArray();
}
@@ -667,8 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
ts.next =
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (SenseRepeatListLock)
SenseRepeaters.Add(ts);
AddSenseRepeater(ts);
idx += 6;
}

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
public class CSCodeGenerator : ICodeConverter
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SYMBOL m_astRoot = null;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
@@ -255,7 +255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
else if (s is IdentDotExpression)
retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s);
else if (s is IdentExpression)
retstr += Generate(CheckName(((IdentExpression) s).Name), s);
retstr += GenerateIdentifier(((IdentExpression) s).Name, s);
else if (s is IDENT)
retstr += Generate(CheckName(((TOKEN) s).yytext), s);
else
@@ -867,6 +867,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
return retstr;
}
/// <summary>
/// Generates the code for an identifier
/// </summary>
/// <param name="id">The symbol name</param>
/// <param name="s">The Symbol node.</param>
/// <returns>String containing C# code for identifier reference.</returns>
private string GenerateIdentifier(string id, SYMBOL s)
{
if (m_comms != null)
{
object value = m_comms.LookupModConstant(id);
if (value != null)
{
string retval = null;
if (value is int)
retval = ((int)value).ToString();
else if (value is float)
retval = String.Format("new LSL_Types.LSLFloat({0})",((float)value).ToString());
else if (value is string)
retval = String.Format("new LSL_Types.LSLString(\"{0}\")",((string)value));
else if (value is OpenMetaverse.UUID)
retval = String.Format("new LSL_Types.key(\"{0}\")",((OpenMetaverse.UUID)value).ToString());
else if (value is OpenMetaverse.Vector3)
retval = String.Format("new LSL_Types.Vector3(\"{0}\")",((OpenMetaverse.Vector3)value).ToString());
else if (value is OpenMetaverse.Quaternion)
retval = String.Format("new LSL_Types.Quaternion(\"{0}\")",((OpenMetaverse.Quaternion)value).ToString());
else retval = id;
return Generate(retval, s);
}
}
return Generate(CheckName(id), s);
}
/// <summary>
/// Generates the code for a FunctionCall node.
/// </summary>