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Merge branch 'master' into careminster
This commit is contained in:
@@ -51,8 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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get
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{
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lock (SenseRepeatListLock)
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return SenseRepeaters.Count;
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return SenseRepeaters.Count;
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}
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}
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@@ -115,6 +114,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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public double distance;
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}
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/// <summary>
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/// Sensors to process.
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/// </summary>
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/// <remarks>
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/// Do not add or remove sensors from this list directly. Instead, copy the list and substitute the updated
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/// copy. This is to avoid locking the list for the duration of the sensor sweep, which increases the danger
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/// of deadlocks with future code updates.
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///
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/// Always lock SenseRepeatListLock when updating this list.
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/// </remarks>
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private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
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private object SenseRepeatListLock = new object();
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@@ -124,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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// Always remove first, in case this is a re-set
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UnSetSenseRepeaterEvents(m_localID, m_itemID);
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if (sec == 0) // Disabling timer
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return;
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@@ -143,9 +153,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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ts.host = host;
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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AddSenseRepeater(ts);
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}
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private void AddSenseRepeater(SenseRepeatClass senseRepeater)
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{
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lock (SenseRepeatListLock)
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{
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SenseRepeaters.Add(ts);
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List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
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newSenseRepeaters.Add(senseRepeater);
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SenseRepeaters = newSenseRepeaters;
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}
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}
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@@ -154,39 +172,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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// Remove from timer
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> NewSensors = new List<SenseRepeatClass>();
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List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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if (ts.localID != m_localID || ts.itemID != m_itemID)
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{
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NewSensors.Add(ts);
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newSenseRepeaters.Add(ts);
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}
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}
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SenseRepeaters.Clear();
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SenseRepeaters = NewSensors;
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SenseRepeaters = newSenseRepeaters;
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}
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}
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public void CheckSenseRepeaterEvents()
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{
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lock (SenseRepeatListLock)
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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// Nothing to do here?
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if (SenseRepeaters.Count == 0)
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return;
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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SensorSweep(ts);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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SensorSweep(ts);
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// set next interval
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ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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}
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} // lock
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}
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}
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public void SenseOnce(uint m_localID, UUID m_itemID,
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@@ -619,21 +630,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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List<Object> data = new List<Object>();
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lock (SenseRepeatListLock)
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foreach (SenseRepeatClass ts in SenseRepeaters)
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{
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foreach (SenseRepeatClass ts in SenseRepeaters)
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if (ts.itemID == itemID)
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{
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if (ts.itemID == itemID)
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{
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data.Add(ts.interval);
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data.Add(ts.name);
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data.Add(ts.keyID);
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data.Add(ts.type);
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data.Add(ts.range);
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data.Add(ts.arc);
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}
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data.Add(ts.interval);
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data.Add(ts.name);
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data.Add(ts.keyID);
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data.Add(ts.type);
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data.Add(ts.range);
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data.Add(ts.arc);
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}
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}
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return data.ToArray();
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}
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@@ -667,8 +676,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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ts.next =
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DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
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lock (SenseRepeatListLock)
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SenseRepeaters.Add(ts);
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AddSenseRepeater(ts);
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idx += 6;
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}
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