* Worked some more on SimpleApp

* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
This commit is contained in:
lbsa71
2007-07-14 15:33:25 +00:00
parent 423d03eaef
commit 811d2b69c9
6 changed files with 108 additions and 158 deletions

View File

@@ -41,8 +41,8 @@ using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Scripting;
using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer;
using Caps = OpenSim.Region.Capabilities.Caps;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes
//Perform parcel update of prim count
performParcelPrimCountUpdate();
this.parcelPrimCheckCount = 0;
}
}
}
}
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
{
this.SendLayerData(client);
});
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
@@ -454,18 +454,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="ownerID"></param>
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
{
try
{
SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape);
this.Entities.Add(sceneOb.rootUUID, sceneOb);
SceneObject sceneOb = new SceneObject(this, ownerID, this.PrimIDAllocate(), pos, shape);
AddNewEntity(sceneOb);
}
// Trigger event for listeners
// eventManager.TriggerOnNewPrimitive(prim);
}
catch (Exception e)
{
MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
public void AddNewEntity(SceneObject sceneObject)
{
this.Entities.Add(sceneObject.rootUUID, sceneObject);
}
#endregion
@@ -484,7 +479,7 @@ namespace OpenSim.Region.Environment.Scenes
this.m_estateManager.sendRegionHandshake(client);
CreateAndAddScenePresence(client);
this.m_parcelManager.sendParcelOverlay(client);
}
protected virtual void SubscribeToClientEvents(IClientAPI client)
@@ -512,7 +507,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectName += this.PrimName;
client.OnLinkObjects += this.LinkObjects;
client.OnObjectDuplicate += this.DuplicateObject;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_parcelManager.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_parcelManager.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_parcelManager.handleParcelJoinRequest);
@@ -571,26 +566,30 @@ namespace OpenSim.Region.Environment.Scenes
{
m_eventManager.TriggerOnRemovePresence(agentID);
ScenePresence avatar = this.RequestAvatar(agentID);
ScenePresence avatar = this.RequestAvatar(agentID);
m_clientManager.ForEachClient(
delegate(IClientAPI client)
delegate(IClientAPI client)
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
});
lock (Avatars)
{
if (Avatars.ContainsKey(agentID))
{
client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
});
lock (Avatars) {
if (Avatars.ContainsKey(agentID)) {
Avatars.Remove(agentID);
}
}
lock (Entities) {
if (Entities.ContainsKey(agentID)) {
lock (Entities)
{
if (Entities.ContainsKey(agentID))
{
Entities.Remove(agentID);
}
}
// TODO: Add the removal from physics ?
return;
@@ -685,7 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void RegisterRegionWithComms()
{
this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo);
if (this.regionCommsHost != null)
{

View File

@@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
///
/// </summary>
public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
{
m_regionHandle = regionHandle;
m_regionHandle = world.RegionInfo.RegionHandle;
m_world = world;
m_eventManager = eventManager;
m_parcelManager = parcelManager;
m_eventManager = world.EventManager;
m_parcelManager = world.ParcelManager;
this.Pos = pos;
this.CreateRootFromShape(ownerID, localID, shape, pos);