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* Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
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@@ -79,12 +79,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public SceneObject(ulong regionHandle, Scene world, EventManager eventManager, ParcelManager parcelManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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public SceneObject(Scene world, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
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{
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m_regionHandle = regionHandle;
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m_regionHandle = world.RegionInfo.RegionHandle;
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m_world = world;
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m_eventManager = eventManager;
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m_parcelManager = parcelManager;
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m_eventManager = world.EventManager;
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m_parcelManager = world.ParcelManager;
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this.Pos = pos;
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this.CreateRootFromShape(ownerID, localID, shape, pos);
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