Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
This commit is contained in:
Melanie
2013-03-05 23:57:53 +00:00
17 changed files with 270 additions and 166 deletions

View File

@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
if (m_console != null)
{
m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
}
}
else

View File

@@ -45,6 +45,7 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
public class WebSocketEchoModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool enabled;
public string Name { get { return "WebSocketEchoModule"; } }
@@ -55,9 +56,9 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
public void Initialise(IConfigSource pConfig)
{
enabled =(pConfig.Configs["WebSocketEcho"] != null);
if (enabled)
m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
enabled = (pConfig.Configs["WebSocketEcho"] != null);
// if (enabled)
// m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
}
/// <summary>
@@ -158,17 +159,17 @@ namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
public void AddRegion(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
// m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
}
}