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Remove some code that was meant to fool the viewer into thinking SLT. It never
worked and it turned out the issues were really in the backend.
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@@ -3283,26 +3283,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
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// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
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// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
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DateTime dt = DateTime.UtcNow;
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// DateTime dt = DateTime.UtcNow;
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//
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// // Ticks from UtcNow, but make it look like local. Evil, huh?
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// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
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//
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// try
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// {
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// // Convert that to the PST timezone
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// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
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// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
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// }
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// catch
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// {
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// // No logging here, as it could be VERY spammy
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// }
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//
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// // And make it look local again to fool the unix time util
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// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
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// Ticks from UtcNow, but make it look like local. Evil, huh?
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dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
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try
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{
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// Convert that to the PST timezone
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TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
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dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
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}
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catch
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{
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// No logging here, as it could be VERY spammy
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}
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// And make it look local again to fool the unix time util
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dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
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msg.timestamp = (uint)Util.ToUnixTime(dt);
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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//if (client != null)
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//{
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