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Refactor log4net logger handling in script engine. (#3148)
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@@ -29,10 +29,12 @@ using System;
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using System.CodeDom.Compiler;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection;
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using System.IO;
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using Microsoft.CSharp;
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using Microsoft.JScript;
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using Microsoft.VisualBasic;
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using log4net;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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@@ -40,8 +42,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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{
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public class Compiler : ICompiler
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{
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// private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// * Uses "LSL2Converter" to convert LSL to C# if necessary.
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// * Compiles C#-code into an assembly
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@@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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AllowedCompilers.Clear();
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#if DEBUG
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m_scriptEngine.Log.Debug("[Compiler]: Allowed languages: " + allowComp);
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m_log.Debug("[Compiler]: Allowed languages: " + allowComp);
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#endif
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@@ -135,18 +136,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
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if (!LanguageMapping.ContainsKey(strlan))
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{
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m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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m_log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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}
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else
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{
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#if DEBUG
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//m_scriptEngine.Log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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//m_log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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}
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if (AllowedCompilers.Count == 0)
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m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
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m_log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!");
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// Default language
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string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower();
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@@ -154,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// Is this language recognized at all?
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if (!LanguageMapping.ContainsKey(defaultCompileLanguage))
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{
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m_scriptEngine.Log.Error("[Compiler]: " +
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m_log.Error("[Compiler]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\".");
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defaultCompileLanguage = "lsl";
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}
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@@ -162,13 +163,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// Is this language in allow-list?
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if (!AllowedCompilers.ContainsKey(defaultCompileLanguage))
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{
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m_scriptEngine.Log.Error("[Compiler]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
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m_log.Error("[Compiler]: " +
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"Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!");
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}
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else
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{
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#if DEBUG
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// m_scriptEngine.Log.Debug("[Compiler]: " +
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// m_log.Debug("[Compiler]: " +
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// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language.");
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#endif
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// LANGUAGE IS IN ALLOW-LIST
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@@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
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m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString());
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}
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}
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@@ -208,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
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m_log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString());
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}
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}
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@@ -216,7 +217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString())))
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{
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//m_scriptEngine.Log.Error("[Compiler]: FILE FOUND: " + file);
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//m_log.Error("[Compiler]: FILE FOUND: " + file);
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if (file.ToLower().StartsWith(FilePrefix + "_compiled_") ||
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file.ToLower().StartsWith(FilePrefix + "_source_"))
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@@ -227,12 +228,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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catch (Exception ex)
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{
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m_scriptEngine.Log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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m_log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString());
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}
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}
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}
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}
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////private ICodeCompiler icc = codeProvider.CreateCompiler();
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@@ -293,9 +292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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if (Script == String.Empty)
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{
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if (File.Exists(OutFile))
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{
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// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
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// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
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return OutFile;
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}
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@@ -345,7 +343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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//
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if (File.Exists(OutFile) && File.Exists(OutFile+".text"))
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{
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// m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
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// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
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return OutFile;
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}
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@@ -465,9 +463,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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catch (Exception ex) //NOTLEGIT - Should be just FileIOException
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{
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m_scriptEngine.Log.Error("[Compiler]: Exception while "+
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"trying to write script source to file \"" +
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srcFileName + "\": " + ex.ToString());
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m_log.Error("[Compiler]: Exception while "+
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"trying to write script source to file \"" +
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srcFileName + "\": " + ex.ToString());
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}
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}
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@@ -577,7 +575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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errtext += "No compile error. But not able to locate compiled file.";
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throw new Exception(errtext);
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}
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// m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly "+
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// m_log.DebugFormat("[Compiler] Compiled new assembly "+
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// "for {0}", asset);
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// Because windows likes to perform exclusive locks, we simply
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