Refactor log4net logger handling in script engine. (#3148)

This commit is contained in:
Jeff Ames
2009-02-22 01:26:18 +00:00
parent 99b051ccbe
commit 818af9d482
18 changed files with 141 additions and 133 deletions

View File

@@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney;
@@ -35,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
using log4net;
namespace OpenSim.Region.ScriptEngine.XEngine
{
@@ -43,13 +45,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// </summary>
public class EventManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private XEngine myScriptEngine;
public EventManager(XEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
myScriptEngine.Log.Info("[XEngine] Hooking up to server events");
m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;