Refactor log4net logger handling in script engine. (#3148)

This commit is contained in:
Jeff Ames
2009-02-22 01:26:18 +00:00
parent 99b051ccbe
commit 818af9d482
18 changed files with 141 additions and 133 deletions

View File

@@ -125,11 +125,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return m_Scene; }
}
public ILog Log
{
get { return m_log; }
}
public static List<XEngine> ScriptEngines
{
get { return m_ScriptEngines; }
@@ -483,7 +478,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part == null)
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
m_ScriptFailCount++;
return false;