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Refactor log4net logger handling in script engine. (#3148)
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@@ -125,11 +125,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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get { return m_Scene; }
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}
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public ILog Log
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{
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get { return m_log; }
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}
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public static List<XEngine> ScriptEngines
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{
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get { return m_ScriptEngines; }
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@@ -483,7 +478,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
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m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
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m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
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m_ScriptFailCount++;
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return false;
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