READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.

It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
This commit is contained in:
Melanie
2010-10-30 00:41:36 +01:00
parent 4f39329d6f
commit 818ed2032a
11 changed files with 280 additions and 421 deletions

View File

@@ -149,33 +149,33 @@ namespace OpenSim.Services.Interfaces
Data["Serial"] = appearance.Serial.ToString();
// Wearables
Data["AvatarHeight"] = appearance.AvatarHeight.ToString();
Data["BodyItem"] = appearance.BodyItem.ToString();
Data["EyesItem"] = appearance.EyesItem.ToString();
Data["GlovesItem"] = appearance.GlovesItem.ToString();
Data["HairItem"] = appearance.HairItem.ToString();
Data["JacketItem"] = appearance.JacketItem.ToString();
Data["PantsItem"] = appearance.PantsItem.ToString();
Data["ShirtItem"] = appearance.ShirtItem.ToString();
Data["ShoesItem"] = appearance.ShoesItem.ToString();
Data["SkinItem"] = appearance.SkinItem.ToString();
Data["SkirtItem"] = appearance.SkirtItem.ToString();
Data["SocksItem"] = appearance.SocksItem.ToString();
Data["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
Data["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
Data["BodyItem"] = appearance.Wearables[AvatarWearable.BODY][0].ItemID.ToString();
Data["EyesItem"] = appearance.Wearables[AvatarWearable.EYES][0].ItemID.ToString();
Data["GlovesItem"] = appearance.Wearables[AvatarWearable.GLOVES][0].ItemID.ToString();
Data["HairItem"] = appearance.Wearables[AvatarWearable.HAIR][0].ItemID.ToString();
Data["JacketItem"] = appearance.Wearables[AvatarWearable.JACKET][0].ItemID.ToString();
Data["PantsItem"] = appearance.Wearables[AvatarWearable.PANTS][0].ItemID.ToString();
Data["ShirtItem"] = appearance.Wearables[AvatarWearable.SHIRT][0].ItemID.ToString();
Data["ShoesItem"] = appearance.Wearables[AvatarWearable.SHOES][0].ItemID.ToString();
Data["SkinItem"] = appearance.Wearables[AvatarWearable.SKIN][0].ItemID.ToString();
Data["SkirtItem"] = appearance.Wearables[AvatarWearable.SKIRT][0].ItemID.ToString();
Data["SocksItem"] = appearance.Wearables[AvatarWearable.SOCKS][0].ItemID.ToString();
Data["UnderPantsItem"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].ItemID.ToString();
Data["UnderShirtItem"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].ItemID.ToString();
Data["BodyAsset"] = appearance.BodyAsset.ToString();
Data["EyesAsset"] = appearance.EyesAsset.ToString();
Data["GlovesAsset"] = appearance.GlovesAsset.ToString();
Data["HairAsset"] = appearance.HairAsset.ToString();
Data["JacketAsset"] = appearance.JacketAsset.ToString();
Data["PantsAsset"] = appearance.PantsAsset.ToString();
Data["ShirtAsset"] = appearance.ShirtAsset.ToString();
Data["ShoesAsset"] = appearance.ShoesAsset.ToString();
Data["SkinAsset"] = appearance.SkinAsset.ToString();
Data["SkirtAsset"] = appearance.SkirtAsset.ToString();
Data["SocksAsset"] = appearance.SocksAsset.ToString();
Data["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
Data["BodyAsset"] = appearance.Wearables[AvatarWearable.BODY][0].AssetID.ToString();
Data["EyesAsset"] = appearance.Wearables[AvatarWearable.EYES][0].AssetID.ToString();
Data["GlovesAsset"] = appearance.Wearables[AvatarWearable.GLOVES][0].AssetID.ToString();
Data["HairAsset"] = appearance.Wearables[AvatarWearable.HAIR][0].AssetID.ToString();
Data["JacketAsset"] = appearance.Wearables[AvatarWearable.JACKET][0].AssetID.ToString();
Data["PantsAsset"] = appearance.Wearables[AvatarWearable.PANTS][0].AssetID.ToString();
Data["ShirtAsset"] = appearance.Wearables[AvatarWearable.SHIRT][0].AssetID.ToString();
Data["ShoesAsset"] = appearance.Wearables[AvatarWearable.SHOES][0].AssetID.ToString();
Data["SkinAsset"] = appearance.Wearables[AvatarWearable.SKIN][0].AssetID.ToString();
Data["SkirtAsset"] = appearance.Wearables[AvatarWearable.SKIRT][0].AssetID.ToString();
Data["SocksAsset"] = appearance.Wearables[AvatarWearable.SOCKS][0].AssetID.ToString();
Data["UnderPantsAsset"] = appearance.Wearables[AvatarWearable.UNDERPANTS][0].AssetID.ToString();
Data["UnderShirtAsset"] = appearance.Wearables[AvatarWearable.UNDERSHIRT][0].AssetID.ToString();
// Attachments
List<AvatarAttachment> attachments = appearance.GetAttachments();
@@ -193,33 +193,57 @@ namespace OpenSim.Services.Interfaces
appearance.Serial = Int32.Parse(Data["Serial"]);
// Wearables
appearance.BodyItem = UUID.Parse(Data["BodyItem"]);
appearance.EyesItem = UUID.Parse(Data["EyesItem"]);
appearance.GlovesItem = UUID.Parse(Data["GlovesItem"]);
appearance.HairItem = UUID.Parse(Data["HairItem"]);
appearance.JacketItem = UUID.Parse(Data["JacketItem"]);
appearance.PantsItem = UUID.Parse(Data["PantsItem"]);
appearance.ShirtItem = UUID.Parse(Data["ShirtItem"]);
appearance.ShoesItem = UUID.Parse(Data["ShoesItem"]);
appearance.SkinItem = UUID.Parse(Data["SkinItem"]);
appearance.SkirtItem = UUID.Parse(Data["SkirtItem"]);
appearance.SocksItem = UUID.Parse(Data["SocksItem"]);
appearance.UnderPantsItem = UUID.Parse(Data["UnderPantsItem"]);
appearance.UnderShirtItem = UUID.Parse(Data["UnderShirtItem"]);
appearance.Wearables[AvatarWearable.BODY].Wear(
UUID.Parse(Data["BodyItem"]),
UUID.Parse(Data["BodyAsset"]));
appearance.BodyAsset = UUID.Parse(Data["BodyAsset"]);
appearance.EyesAsset = UUID.Parse(Data["EyesAsset"]);
appearance.GlovesAsset = UUID.Parse(Data["GlovesAsset"]);
appearance.HairAsset = UUID.Parse(Data["HairAsset"]);
appearance.JacketAsset = UUID.Parse(Data["JacketAsset"]);
appearance.PantsAsset = UUID.Parse(Data["PantsAsset"]);
appearance.ShirtAsset = UUID.Parse(Data["ShirtAsset"]);
appearance.ShoesAsset = UUID.Parse(Data["ShoesAsset"]);
appearance.SkinAsset = UUID.Parse(Data["SkinAsset"]);
appearance.SkirtAsset = UUID.Parse(Data["SkirtAsset"]);
appearance.SocksAsset = UUID.Parse(Data["SocksAsset"]);
appearance.UnderPantsAsset = UUID.Parse(Data["UnderPantsAsset"]);
appearance.UnderShirtAsset = UUID.Parse(Data["UnderShirtAsset"]);
appearance.Wearables[AvatarWearable.SKIN].Wear(
UUID.Parse(Data["SkinItem"]),
UUID.Parse(Data["SkinAsset"]));
appearance.Wearables[AvatarWearable.HAIR].Wear(
UUID.Parse(Data["HairItem"]),
UUID.Parse(Data["HairAsset"]));
appearance.Wearables[AvatarWearable.EYES].Wear(
UUID.Parse(Data["EyesItem"]),
UUID.Parse(Data["EyesAsset"]));
appearance.Wearables[AvatarWearable.SHIRT].Wear(
UUID.Parse(Data["ShirtItem"]),
UUID.Parse(Data["ShirtAsset"]));
appearance.Wearables[AvatarWearable.PANTS].Wear(
UUID.Parse(Data["PantsItem"]),
UUID.Parse(Data["PantsAsset"]));
appearance.Wearables[AvatarWearable.SHOES].Wear(
UUID.Parse(Data["ShoesItem"]),
UUID.Parse(Data["ShoesAsset"]));
appearance.Wearables[AvatarWearable.SOCKS].Wear(
UUID.Parse(Data["SocksItem"]),
UUID.Parse(Data["SocksAsset"]));
appearance.Wearables[AvatarWearable.JACKET].Wear(
UUID.Parse(Data["JacketItem"]),
UUID.Parse(Data["JacketAsset"]));
appearance.Wearables[AvatarWearable.GLOVES].Wear(
UUID.Parse(Data["GlovesItem"]),
UUID.Parse(Data["GlovesAsset"]));
appearance.Wearables[AvatarWearable.UNDERSHIRT].Wear(
UUID.Parse(Data["UnderShirtItem"]),
UUID.Parse(Data["UnderShirtAsset"]));
appearance.Wearables[AvatarWearable.UNDERPANTS].Wear(
UUID.Parse(Data["UnderPantsItem"]),
UUID.Parse(Data["UnderPantsAsset"]));
appearance.Wearables[AvatarWearable.SKIRT].Wear(
UUID.Parse(Data["SkirtItem"]),
UUID.Parse(Data["SkirtAsset"]));
// Attachments
Dictionary<string, string> attchs = new Dictionary<string, string>();