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* Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
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@@ -130,7 +130,8 @@ namespace OpenSim
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{
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if (OnModifyTerrain != null)
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{
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OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
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OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize,
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modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West);
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}
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}
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break;
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