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RotLookAt repaired; debug msg cleanup.
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@@ -2705,38 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void RotLookAt(Quaternion target, float strength, float damping)
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{
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rotLookAt(target, strength, damping);
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}
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public void rotLookAt(Quaternion target, float strength, float damping)
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{
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if (IsAttachment)
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{
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/*
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ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
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if (avatar != null)
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{
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Rotate the Av?
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} */
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}
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else
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{
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APIDDamp = damping;
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APIDStrength = strength;
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APIDTarget = target;
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}
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}
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public void startLookAt(Quaternion rot, float damp, float strength)
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{
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APIDDamp = damp;
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APIDStrength = strength;
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APIDTarget = rot;
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}
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public void stopLookAt()
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{
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APIDTarget = Quaternion.Identity;
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m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup.
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}
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/// <summary>
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@@ -3460,7 +3429,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void StopLookAt()
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{
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m_parentGroup.stopLookAt();
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m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup.
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m_parentGroup.ScheduleGroupForTerseUpdate();
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}
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