Hook up Keyframe motion to almost everything. Failing to cross a sim border

may yield unexpected results in some cases. No database persistence yet,
This commit is contained in:
Melanie
2013-06-06 03:03:05 +01:00
parent e1d98c9e4c
commit 81ad9255b5
11 changed files with 229 additions and 0 deletions

View File

@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sr.Close();
}
XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
if (keymotion.Count > 0)
sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
else
sceneObject.RootPart.KeyframeMotion = null;
// Script state may, or may not, exist. Not having any, is NOT
// ever a problem.
sceneObject.LoadScriptState(doc);
@@ -1182,6 +1188,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
});
writer.WriteEndElement();
if (sog.RootPart.KeyframeMotion != null)
{
Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
writer.WriteBase64(data, 0, data.Length);
writer.WriteEndElement();
}
writer.WriteEndElement();
}