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ubode try remove a legacy lock, that is nasty
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@@ -2665,7 +2665,7 @@ Console.WriteLine(" JointCreateFixed");
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}
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*/
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SafeNativeMethods.AllocateODEDataForThread(0U);
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SafeNativeMethods.AllocateODEDataForThread(0);
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_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
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_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
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