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Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.InstantMessage;
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using OpenSim.Region.CoreModules.World.Permissions;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class SceneObjectUserGroupTests
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{
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/// <summary>
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/// Test share with group object functionality
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/// </summary>
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/// <remarks>This test is not yet fully implemented</remarks>
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[Test]
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public void TestShareWithGroup()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
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TestScene scene = SceneSetupHelpers.SetupScene();
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IConfigSource configSource = new IniConfigSource();
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IConfig startupConfig = configSource.AddConfig("Startup");
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startupConfig.Set("serverside_object_permissions", true);
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IConfig groupsConfig = configSource.AddConfig("Groups");
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groupsConfig.Set("Enabled", true);
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groupsConfig.Set("Module", "GroupsModule");
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groupsConfig.Set("DebugEnabled", true);
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SceneSetupHelpers.SetupSceneModules(
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scene, configSource, new object[]
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{ new PermissionsModule(),
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new GroupsModule(),
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new MockGroupsServicesConnector() });
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TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
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IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();
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groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
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}
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}
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}
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