Remove "login disable", "login enable" and "login status" commands.

This commit is contained in:
Melanie
2010-01-10 03:03:18 +00:00
parent 49c09ef24c
commit 81d5a4b6d8
10 changed files with 49 additions and 210 deletions

View File

@@ -287,18 +287,6 @@ namespace OpenSim
"create region",
"Create a new region", HandleCreateRegion);
m_console.Commands.AddCommand("region", false, "login enable",
"login enable",
"Enable logins to the simulator", HandleLoginEnable);
m_console.Commands.AddCommand("region", false, "login disable",
"login disable",
"Disable logins to the simulator", HandleLoginDisable);
m_console.Commands.AddCommand("region", false, "login status",
"login status",
"Display status of logins", HandleLoginStatus);
m_console.Commands.AddCommand("region", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
@@ -558,42 +546,6 @@ namespace OpenSim
}
}
/// <summary>
/// Enable logins
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginEnable(string module, string[] cmd)
{
ProcessLogin(true);
}
/// <summary>
/// Disable logins
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginDisable(string module, string[] cmd)
{
ProcessLogin(false);
}
/// <summary>
/// Log login status to the console
/// </summary>
/// <param name="module"></param>
/// <param name="cmd"></param>
private void HandleLoginStatus(string module, string[] cmd)
{
if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
m_log.Info("[ Login ] Login are disabled ");
else
m_log.Info("[ Login ] Login are enabled");
}
/// <summary>
/// Change and load configuration file data.
/// </summary>

View File

@@ -203,12 +203,6 @@ namespace OpenSim
plugin.PostInitialise();
}
// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
{
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
}
AddPluginCommands();
}
@@ -278,31 +272,6 @@ namespace OpenSim
m_sceneManager.OnRestartSim += handleRestartRegion;
}
/// <summary>
/// Initialises the asset cache. This supports legacy configuration values
/// to ensure consistent operation, but values outside of that namespace
/// are handled by the more generic resolution mechanism provided by
/// the ResolveAssetServer virtual method. If extended resolution fails,
/// then the normal default action is taken.
/// Creation of the AssetCache is handled by ResolveAssetCache. This
/// function accepts a reference to the instantiated AssetServer and
/// returns an IAssetCache implementation, if possible. This is a virtual
/// method.
/// </summary>
public void ProcessLogin(bool LoginEnabled)
{
if (LoginEnabled)
{
m_log.Info("[LOGIN]: Login is now enabled.");
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
}
else
{
m_log.Info("[LOGIN]: Login is now disabled.");
SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
}
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>