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Remove "login disable", "login enable" and "login status" commands.
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@@ -287,18 +287,6 @@ namespace OpenSim
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"create region",
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"Create a new region", HandleCreateRegion);
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m_console.Commands.AddCommand("region", false, "login enable",
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"login enable",
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"Enable logins to the simulator", HandleLoginEnable);
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m_console.Commands.AddCommand("region", false, "login disable",
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"login disable",
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"Disable logins to the simulator", HandleLoginDisable);
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m_console.Commands.AddCommand("region", false, "login status",
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"login status",
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"Display status of logins", HandleLoginStatus);
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m_console.Commands.AddCommand("region", false, "restart",
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"restart",
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"Restart all sims in this instance", RunCommand);
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@@ -558,42 +546,6 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// Enable logins
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmd"></param>
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private void HandleLoginEnable(string module, string[] cmd)
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{
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ProcessLogin(true);
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}
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/// <summary>
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/// Disable logins
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmd"></param>
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private void HandleLoginDisable(string module, string[] cmd)
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{
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ProcessLogin(false);
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}
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/// <summary>
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/// Log login status to the console
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmd"></param>
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private void HandleLoginStatus(string module, string[] cmd)
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{
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if (m_sceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled == false)
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m_log.Info("[ Login ] Login are disabled ");
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else
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m_log.Info("[ Login ] Login are enabled");
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}
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/// <summary>
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/// Change and load configuration file data.
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/// </summary>
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@@ -203,12 +203,6 @@ namespace OpenSim
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plugin.PostInitialise();
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}
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// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
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if ((SceneManager.CurrentOrFirstScene != null) && (SceneManager.CurrentOrFirstScene.SceneGridService != null))
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{
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SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
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}
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AddPluginCommands();
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}
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@@ -278,31 +272,6 @@ namespace OpenSim
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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/// <summary>
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/// Initialises the asset cache. This supports legacy configuration values
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/// to ensure consistent operation, but values outside of that namespace
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/// are handled by the more generic resolution mechanism provided by
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/// the ResolveAssetServer virtual method. If extended resolution fails,
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/// then the normal default action is taken.
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/// Creation of the AssetCache is handled by ResolveAssetCache. This
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/// function accepts a reference to the instantiated AssetServer and
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/// returns an IAssetCache implementation, if possible. This is a virtual
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/// method.
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/// </summary>
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public void ProcessLogin(bool LoginEnabled)
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{
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if (LoginEnabled)
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{
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m_log.Info("[LOGIN]: Login is now enabled.");
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SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = true;
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}
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else
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{
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m_log.Info("[LOGIN]: Login is now disabled.");
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SceneManager.CurrentOrFirstScene.SceneGridService.RegionLoginsEnabled = false;
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}
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}
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/// <summary>
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/// Execute the region creation process. This includes setting up scene infrastructure.
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/// </summary>
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