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synced 2026-08-04 16:22:50 +08:00
Make scripted attachment states work. Finally. Also replace two monitor locks
with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
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@@ -311,11 +311,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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m_items.LockItemsForWrite(true);
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items.LockItemsForWrite(false);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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@@ -713,15 +714,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
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lock (m_items)
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m_items.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_items.Values)
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{
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foreach (TaskInventoryItem item in m_items.Values)
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{
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if (item.Name == name)
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items.Add(item);
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}
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if (item.Name == name)
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items.Add(item);
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}
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m_items.LockItemsForRead(false);
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return items;
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}
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@@ -1114,6 +1116,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public Dictionary<UUID, string> GetScriptStates()
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{
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return GetScriptStates(false);
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}
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public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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@@ -1132,8 +1139,16 @@ namespace OpenSim.Region.Framework.Scenes
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string n = e.GetXMLState(item.ItemID);
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if (n != String.Empty)
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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if (oldIDs)
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{
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if (!ret.ContainsKey(item.OldItemID))
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ret[item.OldItemID] = n;
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}
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else
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{
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if (!ret.ContainsKey(item.ItemID))
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ret[item.ItemID] = n;
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}
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break;
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}
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}
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