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* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future
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@@ -357,19 +357,19 @@
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; net.core.rmem_max=X")
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;client_socket_rcvbuf_size = 8388608
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; Maximum outbound bits per second for a single scene. This can be used to
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; Maximum outbound bytes per second for a single scene. This can be used to
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; throttle total outbound UDP traffic for a simulator. The default value is
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; 0, meaning no throttling at the scene level. The example given here is
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; 20 megabits
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;scene_throttle_max_bps = 20971520
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;scene_throttle_max_bps = 2621440
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; Maximum bits per second to send to any single client. This will override
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; the user's viewer preference settings. The default value is 0, meaning no
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; aggregate throttling on clients (only per-category throttling). The
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; example given here is 1.5 megabits
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;client_throttle_max_bps = 1572864
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;client_throttle_max_bps = 196608
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; Per-client bits per second rates for the various throttle categories.
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; Per-client bytes per second rates for the various throttle categories.
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; These are default values that will be overriden by clients
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;resend_default = 12500
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;land_default = 500
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@@ -378,16 +378,19 @@
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;task_default = 500
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;texture_default = 500
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;asset_default = 500
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;state_default = 500
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; Per-client maximum burst rates in bits per second for the various throttle
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; categories. These are default values that will be overriden by clients
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; Per-client maximum burst rates in bytes per second for the various
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; throttle categories. These are default values that will be overriden by
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; clients
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;resend_limit = 18750
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;land_limit = 29750
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;wind_limit = 18750
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;cloud_limit = 18750
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;task_limit = 55750
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;task_limit = 18750
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;texture_limit = 55750
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;asset_limit = 27500
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;state_limit = 37000
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[Chat]
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; Controls whether the chat module is enabled. Default is true.
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