Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-27 02:05:59 +01:00
parent c275c22928
commit 820242bc49
3 changed files with 26 additions and 1 deletions

View File

@@ -2082,6 +2082,8 @@ namespace OpenSim.Region.Framework.Scenes
public void PhysicsCollision(EventArgs e)
{
// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);
// single threaded here
CollisionEventUpdate a = (CollisionEventUpdate)e;