Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-27 02:05:59 +01:00
parent c275c22928
commit 820242bc49
3 changed files with 26 additions and 1 deletions

View File

@@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
/// </summary>
public int Count { get { return m_objCollisionList.Count; } }
public bool CollisionsOnPreviousFrame { get; private set; }
public Dictionary<uint, ContactPoint> m_objCollisionList;
public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)