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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
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@@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
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/// </summary>
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public int Count { get { return m_objCollisionList.Count; } }
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public bool CollisionsOnPreviousFrame { get; private set; }
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public Dictionary<uint, ContactPoint> m_objCollisionList;
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public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList)
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