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Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
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@@ -83,8 +83,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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private static UInt64 scriptCompileCounter = 0; // And a counter
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public Common.ScriptEngineBase.ScriptEngine m_scriptEngine;
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public Compiler(Common.ScriptEngineBase.ScriptEngine scriptEngine)
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public ScriptEngine m_scriptEngine;
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public Compiler(ScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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ReadConfig();
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