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https://github.com/opensim/opensim.git
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Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
This commit is contained in:
committed by
John Hurliman
parent
603e3650d3
commit
8254256fe9
@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary></summary>
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//private UDPClientCollection m_clients = new UDPClientCollection();
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/// <summary>Bandwidth throttle for this UDP server</summary>
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private TokenBucket m_throttle;
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protected TokenBucket m_throttle;
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/// <summary>Bandwidth throttle rates for this UDP server</summary>
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private ThrottleRates m_throttleRates;
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protected ThrottleRates m_throttleRates;
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/// <summary>Manages authentication for agent circuits</summary>
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private AgentCircuitManager m_circuitManager;
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/// <summary>Reference to the scene this UDP server is attached to</summary>
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private Scene m_scene;
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protected Scene m_scene;
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/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
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private Location m_location;
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/// <summary>The size of the receive buffer for the UDP socket. This value
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@@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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{
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// Create the LLUDPClient
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LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
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@@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private void LogoutHandler(IClientAPI client)
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protected void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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if (client.IsActive)
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