Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.

This commit is contained in:
Mikko Pallari
2009-10-27 12:51:47 +02:00
committed by John Hurliman
parent 603e3650d3
commit 8254256fe9
2 changed files with 12 additions and 12 deletions

View File

@@ -118,13 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary></summary>
//private UDPClientCollection m_clients = new UDPClientCollection();
/// <summary>Bandwidth throttle for this UDP server</summary>
private TokenBucket m_throttle;
protected TokenBucket m_throttle;
/// <summary>Bandwidth throttle rates for this UDP server</summary>
private ThrottleRates m_throttleRates;
protected ThrottleRates m_throttleRates;
/// <summary>Manages authentication for agent circuits</summary>
private AgentCircuitManager m_circuitManager;
/// <summary>Reference to the scene this UDP server is attached to</summary>
private Scene m_scene;
protected Scene m_scene;
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
private Location m_location;
/// <summary>The size of the receive buffer for the UDP socket. This value
@@ -759,7 +759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
@@ -976,7 +976,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void LogoutHandler(IClientAPI client)
protected void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
if (client.IsActive)