Actually remove the script when it's task inventory item is deleted, rather

than just stopping it.
This commit is contained in:
Melanie Thielker
2008-12-05 07:53:12 +00:00
parent 5e819ba933
commit 826450eabe

View File

@@ -527,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes
int type = m_items[itemID].InvType;
if (type == 10) // Script
{
m_part.ParentGroup.Scene.EventManager.TriggerStopScript(m_part.LocalId, itemID);
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
}
m_items.Remove(itemID);
m_inventorySerial++;