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* Broke the circular reference between LLClientView and LLUDPClient. This should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients
* Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
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@@ -82,8 +82,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
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public readonly LocklessQueue<uint> PendingAcks = new LocklessQueue<uint>();
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/// <summary>Reference to the IClientAPI for this client</summary>
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public LLClientView ClientAPI;
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/// <summary>Current packet sequence number</summary>
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public int CurrentSequence;
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/// <summary>Current ping sequence number</summary>
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