Remove monocov and other obsolete nant build targets.

monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
This commit is contained in:
Justin Clark-Casey (justincc)
2012-01-16 22:58:58 +00:00
parent 2e4fbe6b17
commit 82ad9d4e04
5 changed files with 20 additions and 193 deletions

View File

@@ -1074,7 +1074,15 @@ namespace OpenSim.Framework
void SendWindData(Vector2[] windSpeeds);
void SendCloudData(float[] cloudCover);
/// <summary>
/// Sent when an agent completes its movement into a region.
/// </summary>
/// <remarks>
/// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
/// crossing or direct teleport.
/// </remarks>
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
/// <summary>

View File

@@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(handshake, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
@@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
{
m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
agentID, textureEntry.Length, Name, AgentId);
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
@@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
{
//m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
// TODO: don't create new blocks if recycling an old packet
@@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
m_log.DebugFormat(
"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
avatar.Name, avatar.UUID, Name, AgentId);
ScenePresence presence = avatar as ScenePresence;
if (presence == null)
return;
@@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.RegionData.RegionHandle = presence.RegionHandle;
objupdate.RegionData.TimeDilation = ushort.MaxValue;
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);

View File

@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
m_callbackURI = null;
}
//m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
ValidateAndSendAppearanceAndAgentData();