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Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
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@@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(handshake, ThrottleOutPacketType.Task);
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}
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/// <summary>
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///
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/// </summary>
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public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
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{
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AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
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@@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
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agentID, textureEntry.Length, Name, AgentId);
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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// TODO: don't create new blocks if recycling an old packet
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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@@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
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{
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//m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
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AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
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// TODO: don't create new blocks if recycling an old packet
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@@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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m_log.DebugFormat(
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"[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
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avatar.Name, avatar.UUID, Name, AgentId);
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ScenePresence presence = avatar as ScenePresence;
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if (presence == null)
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return;
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@@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objupdate.RegionData.RegionHandle = presence.RegionHandle;
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objupdate.RegionData.TimeDilation = ushort.MaxValue;
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objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
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