Fixed the flashing when crossing a border.

This commit is contained in:
MW
2007-06-18 14:41:38 +00:00
parent 99a308007c
commit 82d309d007
6 changed files with 78 additions and 68 deletions

View File

@@ -32,6 +32,7 @@ using OpenSim.Framework.Interfaces;
namespace OpenSim
{
public class NetworkServersInfo
{
public string AssetURL = "http://127.0.0.1:8003/";
@@ -115,4 +116,5 @@ namespace OpenSim
}
}
}
}

View File

@@ -151,20 +151,20 @@ namespace OpenSim
public void ServerListener()
{
m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Any, 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_console.WriteLine("UDPServer.cs:ServerListener() - Listening...");
m_console.WriteLine(LogPriority.LOW, "UDPServer.cs:ServerListener() - Listening...");
}