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Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
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@@ -31,6 +31,7 @@ using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using integer = System.Int32;
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using key = System.String;
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using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
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@@ -64,6 +65,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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return lease;
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}
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public EventQueueManager.Queue_llDetectParams_Struct _llDetectParams;
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EventQueueManager.Queue_llDetectParams_Struct IScript.llDetectParams
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{
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get { return _llDetectParams; }
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set { _llDetectParams = value; }
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}
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private Executor m_Exec;
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@@ -127,6 +134,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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}
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//
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// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
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//
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