Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.

This commit is contained in:
Tedd Hansen
2008-01-17 15:22:35 +00:00
parent 18c959df12
commit 82d43db1cc
9 changed files with 85 additions and 47 deletions

View File

@@ -37,6 +37,7 @@ using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
@@ -2368,7 +2369,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID);
object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), String.Empty, 0, String.Empty };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj);
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}