mirror of
https://github.com/opensim/opensim.git
synced 2026-07-20 14:45:38 +08:00
Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
This commit is contained in:
@@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void changed(uint localID, uint change)
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{
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// Add to queue for all scripts in localID, Object pass change.
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change});
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
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}
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public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
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{
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// Add to queue for all scripts in ObjectID object
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
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myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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@@ -109,47 +109,47 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void state_exit(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull);
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}
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public void touch(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
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}
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public void touch_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull);
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}
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public void collision_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull);
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}
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public void collision(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull);
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}
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public void collision_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull);
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}
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public void land_collision_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
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}
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public void land_collision(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
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}
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public void land_collision_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull);
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}
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// Handled by long commands
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@@ -160,108 +160,108 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void listen(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull);
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}
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public void on_rez(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull);
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}
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public void sensor(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull);
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}
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public void no_sensor(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
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}
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public void control(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
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}
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public void money(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money", EventQueueManager.llDetectNull);
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}
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public void email(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull);
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}
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public void at_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target", EventQueueManager.llDetectNull);
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}
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public void not_at_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target", EventQueueManager.llDetectNull);
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}
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public void at_rot_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull);
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}
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public void not_at_rot_target(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull);
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}
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public void run_time_permissions(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull);
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}
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public void changed(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull);
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}
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public void attach(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull);
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}
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public void dataserver(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull);
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}
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public void link_message(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull);
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}
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public void moving_start(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull);
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}
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public void moving_end(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull);
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}
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public void object_rez(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull);
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}
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public void remote_data(uint localID, LLUUID itemID)
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{
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull);
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}
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// Handled by long commands
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public void http_response(uint localID, LLUUID itemID)
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{
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// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
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// myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
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}
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}
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}
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@@ -96,9 +96,30 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public uint localID;
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public LLUUID itemID;
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public string functionName;
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public Queue_llDetectParams_Struct llDetectParams;
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public object[] param;
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}
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/// <summary>
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/// Shared empty llDetectNull
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/// </summary>
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public readonly static Queue_llDetectParams_Struct llDetectNull = new Queue_llDetectParams_Struct();
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/// <summary>
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/// Structure to hold data for llDetect* commands
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/// </summary>
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public struct Queue_llDetectParams_Struct
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{
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// More or less just a placeholder for the actual moving of additional data
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// should be fixed to something better :)
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public LSL_Types.key[] _key;
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public LSL_Types.Quaternion[] _Quaternion;
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public LSL_Types.Vector3[] _Vector3;
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public bool[] _bool;
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public int[] _int;
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public string [] _string;
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}
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/// <summary>
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/// List of localID locks for mutex processing of script events
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/// </summary>
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@@ -211,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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+ ", QIS.functionName: " + QIS.functionName);
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#endif
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m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
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QIS.functionName, QIS.param);
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QIS.functionName, QIS.llDetectParams, QIS.param);
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}
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catch (Exception e)
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{
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@@ -311,10 +332,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <summary>
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/// Add event to event execution queue
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="localID">Region object ID</param>
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/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
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/// <param name="param">Array of parameters to match event mask</param>
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public void AddToObjectQueue(uint localID, string FunctionName, params object[] param)
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public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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{
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// Determine all scripts in Object and add to their queue
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//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
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@@ -334,18 +355,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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// Add to each script in that object
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// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
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AddToScriptQueue(localID, itemID, FunctionName, param);
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AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
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}
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}
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/// <summary>
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/// Add event to event execution queue
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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/// <param name="localID">Region object ID</param>
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/// <param name="itemID">Region script ID</param>
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/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
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/// <param name="param">Array of parameters to match event mask</param>
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public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param)
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public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
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{
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lock (queueLock)
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{
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@@ -354,6 +375,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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QIS.localID = localID;
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QIS.itemID = itemID;
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QIS.functionName = FunctionName;
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QIS.llDetectParams = qParams;
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QIS.param = param;
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// Add it to queue
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@@ -185,7 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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{
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// Add it to queue
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
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new object[] {});
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// set next interval
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@@ -230,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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httpInfo.localID, httpInfo.itemID, "http_response", resobj
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httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
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);
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httpInfo.Stop();
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@@ -264,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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rInfo.GetStrVal()
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
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rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
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);
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}
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}
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@@ -287,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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};
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
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lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
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lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
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);
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}
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}
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@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <param name="itemID">Script ID</param>
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/// <param name="FunctionName">Name of function</param>
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/// <param name="args">Arguments to pass to function</param>
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internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
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internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
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{
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#if DEBUG
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Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
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@@ -247,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
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#endif
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// Must be done in correct AppDomain, so leaving it up to the script itself
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Script.llDetectParams = qParams;
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Script.Exec.ExecuteEvent(FunctionName, args);
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}
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