Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.

This commit is contained in:
Tedd Hansen
2008-01-17 15:22:35 +00:00
parent 18c959df12
commit 82d43db1cc
9 changed files with 85 additions and 47 deletions

View File

@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// <param name="itemID">Script ID</param>
/// <param name="FunctionName">Name of function</param>
/// <param name="args">Arguments to pass to function</param>
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
{
#if DEBUG
Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
@@ -247,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
#endif
// Must be done in correct AppDomain, so leaving it up to the script itself
Script.llDetectParams = qParams;
Script.Exec.ExecuteEvent(FunctionName, args);
}