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Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.
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@@ -36,6 +36,7 @@ using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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@@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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CompiledScript.Start(LSLB);
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// Fire the first start-event
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
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}
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catch (Exception e)
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{
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