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refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changes
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@@ -2834,29 +2834,59 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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{
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m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
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}
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// /// <summary>
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// ///
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// /// </summary>
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// /// <param name="remoteClient"></param>
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// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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// {
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// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
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// }
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/// <summary>
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///
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/// Send a full update to the client for the given part
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="clientFlags"></param>
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protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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{
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// m_log.DebugFormat(
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// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
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if (IsRoot)
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{
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if (IsAttachment)
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{
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SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
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}
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else
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{
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SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
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}
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}
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else
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{
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SendFullUpdateToClient(remoteClient, clientFlags);
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}
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}
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/// <summary>
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/// Send a full update for this part to all clients.
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/// </summary>
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public void SendFullUpdateToAllClients()
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{
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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for (int i = 0; i < avatars.Length; i++)
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{
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// Ugly reference :(
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m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
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avatars[i].GenerateClientFlags(UUID));
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SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
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}
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}
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/// <summary>
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/// Send a full update to all clients except the one nominated.
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/// </summary>
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/// <param name="agentID"></param>
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public void SendFullUpdateToAllClientsExcept(UUID agentID)
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{
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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@@ -2864,10 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Ugly reference :(
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if (avatars[i].UUID != agentID)
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{
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m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
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avatars[i].GenerateClientFlags(UUID));
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}
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SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID));
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}
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}
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