Signal prim count taint if the AbsolutePosition of a scene object changes.

This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-04-06 20:45:59 +01:00
parent 63533412f8
commit 8318915d7e
2 changed files with 28 additions and 4 deletions

View File

@@ -325,6 +325,8 @@ namespace OpenSim.Region.Framework.Scenes
//m_rootPart.GroupPosition.Z);
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
//}
m_scene.EventManager.TriggerParcelPrimCountTainted();
}
}