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cosmetics
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
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IClientAPI cli = sp.ControllingClient;
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InventoryFolderBase parent = InventoryService.GetFolder(f.Owner, f.ParentID);
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cli.SendRemoveInventoryItems(new UUID[] { item.ID });
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cli.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
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cli.SendBulkUpdateInventory(Array.Empty<InventoryFolderBase>(), new InventoryItemBase[] { item });
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string message = "The item was placed in folder " + f.Name;
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if (parent != null)
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message += " under " + parent.Name;
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@@ -174,8 +174,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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private readonly object m_completeMovementLock = new();
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private static readonly Vector3 HEAD_ADJUSTMENT = new(0f, 0f, 0.3f);
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/// <summary>
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/// Experimentally determined "fudge factor" to make sit-target positions
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/// the same as in SecondLife. Fudge factor was tested for 36 different
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@@ -1975,7 +1973,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new();
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private readonly Dictionary<ulong, spRegionSizeInfo> m_knownChildRegionsSizeInfo = new();
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public void AddNeighbourRegion(GridRegion region, string capsPath)
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{
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@@ -4790,17 +4788,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos = cAgentData.Position + offset;
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CameraPosition = cAgentData.Center + offset;
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if (cAgentData.ChildrenCapSeeds != null && cAgentData.ChildrenCapSeeds.Count > 0)
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if (cAgentData.ChildrenCapSeeds is not null && cAgentData.ChildrenCapSeeds.Count > 0)
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{
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if (Scene.CapsModule != null)
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{
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Scene.CapsModule.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
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}
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Scene.CapsModule?.SetChildrenSeed(UUID, cAgentData.ChildrenCapSeeds);
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KnownRegions = cAgentData.ChildrenCapSeeds;
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}
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if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
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if ((cAgentData.Throttles is not null) && cAgentData.Throttles.Length > 0)
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{
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// some scaling factor
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float x = m_pos.X;
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