Refactor IEventReceiver back into IScriptEngine

This commit is contained in:
Melanie Thielker
2008-11-08 02:24:34 +00:00
parent 8699c2b3b9
commit 833f5e8bed
15 changed files with 110 additions and 105 deletions

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@@ -1,71 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Environment.Scenes;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
using Amib.Threading;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
/// <summary>
/// An interface for a script API module to communicate with
/// the engine it's running under
/// </summary>
public interface IEventReceiver
{
Scene World { get; }
/// <summary>
/// Post an event to a single script
/// </summary>
bool PostScriptEvent(UUID itemID, EventParams parms);
/// <summary>
/// Post event to an entire prim
/// </summary>
bool PostObjectEvent(uint localID, EventParams parms);
DetectParams GetDetectParams(UUID item, int number);
int GetStartParameter(UUID itemID);
void SetScriptState(UUID itemID, bool state);
bool GetScriptState(UUID itemID);
void SetState(UUID itemID, string newState);
void ApiResetScript(UUID itemID);
void ResetScript(UUID itemID);
IConfig Config { get; }
string ScriptEngineName { get; }
ILog Log { get; }
IScriptApi GetApi(UUID itemID, string name);
}
}

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@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
// Each API has an identifier, which is used to load the
// proper runtime assembly at load time.
//
void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item);
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
}
}

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@@ -33,6 +33,7 @@ using OpenMetaverse;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
using Amib.Threading;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
@@ -40,11 +41,39 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// An interface for a script API module to communicate with
/// the engine it's running under
/// </summary>
public interface IScriptEngine : IEventReceiver
public interface IScriptEngine
{
/// <summary>
/// Queue an event for execution
/// </summary>
IScriptWorkItem QueueEventHandler(object parms);
Scene World { get; }
/// <summary>
/// Post an event to a single script
/// </summary>
bool PostScriptEvent(UUID itemID, EventParams parms);
/// <summary>
/// Post event to an entire prim
/// </summary>
bool PostObjectEvent(uint localID, EventParams parms);
DetectParams GetDetectParams(UUID item, int number);
int GetStartParameter(UUID itemID);
void SetScriptState(UUID itemID, bool state);
bool GetScriptState(UUID itemID);
void SetState(UUID itemID, string newState);
void ApiResetScript(UUID itemID);
void ResetScript(UUID itemID);
IConfig Config { get; }
string ScriptEngineName { get; }
ILog Log { get; }
IScriptApi GetApi(UUID itemID, string name);
string GetAssemblyName(UUID itemID);
string GetXMLState(UUID itemID);
}
}

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@@ -99,5 +99,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
{ get; set; }
string GetAssemblyName();
string GetXMLState();
}
}