Refactor IEventReceiver back into IScriptEngine

This commit is contained in:
Melanie Thielker
2008-11-08 02:24:34 +00:00
parent 8699c2b3b9
commit 833f5e8bed
15 changed files with 110 additions and 105 deletions

View File

@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
// Each API has an identifier, which is used to load the
// proper runtime assembly at load time.
//
void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item);
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
}
}