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Refactor IEventReceiver back into IScriptEngine
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@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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// Each API has an identifier, which is used to load the
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// proper runtime assembly at load time.
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//
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void Initialize(IEventReceiver engine, SceneObjectPart part, uint localID, UUID item);
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void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
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}
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}
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