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Refactor IEventReceiver back into IScriptEngine
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@@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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[Serializable]
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public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi
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{
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internal IEventReceiver m_ScriptEngine;
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internal IScriptEngine m_ScriptEngine;
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internal ILSL_Api m_LSL_Api; // get a reference to the LSL API so we can call methods housed there
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internal SceneObjectPart m_host;
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internal uint m_localID;
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal float m_ScriptDistanceFactor = 1.0f;
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internal Dictionary<string, List<UUID> > m_FunctionPerms = new Dictionary<string, List<UUID> >();
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public void Initialize(IEventReceiver ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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