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Refactor IEventReceiver back into IScriptEngine
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@@ -83,8 +83,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
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private static UInt64 scriptCompileCounter = 0; // And a counter
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public IEventReceiver m_scriptEngine;
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public Compiler(IEventReceiver scriptEngine)
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public IScriptEngine m_scriptEngine;
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public Compiler(IScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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ReadConfig();
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