Refactor IEventReceiver back into IScriptEngine

This commit is contained in:
Melanie Thielker
2008-11-08 02:24:34 +00:00
parent 8699c2b3b9
commit 833f5e8bed
15 changed files with 110 additions and 105 deletions

View File

@@ -83,8 +83,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
private static UInt64 scriptCompileCounter = 0; // And a counter
public IEventReceiver m_scriptEngine;
public Compiler(IEventReceiver scriptEngine)
public IScriptEngine m_scriptEngine;
public Compiler(IScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
ReadConfig();