Thank you kindly, AnakinLohner, for a patch that addresses:

The patch included updates the root and child prims' AttchedAvatar 
with the right UUID. It also cleans the AttachedAvatar properties 
for the root and child prims on Drop and Detach
This commit is contained in:
Charles Krinke
2009-07-02 16:02:18 +00:00
parent 49f89dd758
commit 8344df886b

View File

@@ -640,6 +640,12 @@ namespace OpenSim.Region.Framework.Scenes
m_rootPart.AttachedAvatar = agentID;
//Anakin Lohner bug #3839
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = agentID;
}
if (m_rootPart.PhysActor != null)
{
m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
@@ -702,6 +708,12 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = detachedpos;
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = UUID.Zero;
}
m_rootPart.SetParentLocalId(0);
SetAttachmentPoint((byte)0);
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
@@ -725,6 +737,12 @@ namespace OpenSim.Region.Framework.Scenes
}
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = UUID.Zero;
}
m_rootPart.SetParentLocalId(0);
//m_rootPart.SetAttachmentPoint((byte)0);
m_rootPart.IsAttachment = false;