diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc625a2..51433cbbc3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
private int m_maxRTO = 60000;
+ ///
+ /// This is the percentage of the udp texture queue to add to the task queue since
+ /// textures are now generally handled through http.
+ ///
+ private double m_cannibalrate = 0.0;
+
private ClientInfo m_info = new ClientInfo();
///
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
+ m_cannibalrate = rates.CannibalizeTextureRate;
+
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
{
ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
texture = Math.Max(texture, LLUDPServer.MTU);
asset = Math.Max(asset, LLUDPServer.MTU);
+ // Since most textures are now delivered through http, make it possible
+ // to cannibalize some of the bw from the texture throttle to use for
+ // the task queue (e.g. object updates)
+ task = task + (int)(m_cannibalrate * texture);
+ texture = (int)((1 - m_cannibalrate) * texture);
+
//int total = resend + land + wind + cloud + task + texture + asset;
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
// AgentID, resend, land, wind, cloud, task, texture, asset, total);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index c9aac0ba09..e5bae6ee6c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag used to enable adaptive throttles
public bool AdaptiveThrottlesEnabled;
+ /// Amount of the texture throttle to steal for the task throttle
+ public double CannibalizeTextureRate;
+
///
/// Default constructor
///
@@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
+
+ CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
+ CannibalizeTextureRate = Util.Clamp(CannibalizeTextureRate,0.0, 0.9);
}
catch (Exception) { }
}
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index ae7b7947d8..0da99ba5d0 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -539,6 +539,16 @@
;
;TextureSendLimit = 20
+ ; CannibalizeTextureRate allows bandwidth to be moved from the
+ ; UDP texture throttle to the task throttle. Since most viewers
+ ; use HTTP textures, this provides a means of using what is largely
+ ; unused bandwidth in the total throttle. The value is the proportion
+ ; of the texture rate to move to the task queue. It must be between
+ ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
+ ; bandwidth is grabbed)
+ ;
+ ; CannibalizeTextureRate = 0.5
+
; Quash and remove any light properties from attachments not on the
; hands. This allows flashlights and lanterns to function, but kills
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps